![]() ![]() At times it was cool when i was going fast and jumped, slid across a platform and made another jump all without slowing down but at other times it felt frustrating that i couldn't turn in time. ![]() Stiffen up the controls a bit: the spaceship feels a bit slidy/slippery to control, which is why i had to slow down a bit. ![]() I felt the most fun parts of the game was when I was going fast however that also made the game much harder I found the easiest ways for me to complete the levels was to slow down and jump carefully (but who wants to do that?! :P). I'd suggest giving the player and incentive to go fast, as that's when the game was most fun maybe you could make the player get to checkpoints in a certain time or maybe their score for the level is based on how fast they beat the level, so you could make it a speed-runner game of sorts. Just completed it, short and sweet :) (there are just the two levels right? or did i miss some?)Ĭongratulations on completing your first game/game-jam! This was my first game jam too!Ī few pieces of feedback I could give (bare in mind, I never played the original SkyRoads game, so if all these things are this way because you were trying to remain true to the original game, then perhaps ignore me):
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